It was an eventful month. Personal life had some trips with the family and anniversary with my wife. I finalized the map for Sancremath using a cool tool called procgenesis. This helped with making a heightmap for the world. Not as tectonically(?) correct as some of the other super advanced tectonic plate generators, but it is believable, and that’s what counts for me.
I then used the heightmap I created and imported it into another fascinating program called Azgaar’s Fantasy Map Maker. This program is absolutely phenomenal and free! This took my world and made it beautiful. I did some tweaking here and then exported the JSON to further get down to the nitty gritty.
After exportation, I then ran a battery of Python generators to bring life into the world. Animals, plants, weather, resources, etc. Not as a simulation, but a snapshot of what the world could look like. This showed me that my generators were generating believable worlds based off of the geography and geology my heightmap and Azgaar laid down.
The next step is the server itself. I will be using .NET 10 for the server. The, now gigantic, JSON file will need to be parsed and validated. This will allow the server to initialize the data in the JSON as needed, but also to reference static data. Static data will be stored on server, perhaps in the JSON. Dynamic data is on a PostgreSQL database.
That is this month’s update so far. I’m enjoying this project alot and am excited to let everyone play it once the first Alpha gets released. I just have to make sure I have the foundation complete, as I don’t want to have to rewrite foundational code just to add a new system to the later game.



